Here's a preview of the new sprite I did up for the fake NES cartridge I’m making of Fix-It Felix Jr.
The reason I didn’t just use the sprite that Disney made (on the
left) is because you have to take into account the capabilities of the
NES—only three colors can be used in a sprite, so it was fun to
consolidate Felix’s colors while still making him look like Felix. I got a lot of comments about this sprite on Tumblr and elsewhere about whether the black in Felix's eyes and mouth counted as a fourth color. My intention here is for it to be a "background" transparent color. Obviously, this isn't an ideal solution as it would show the building behind him through his face, but I cite other Famicom games of the time as precedent for this unfortunate workaround! Specifically the lovely Tōkaidō Gojūsan-tsugi by Sunsoft.
As for the size difference, Arcade style Felix is 16x32 pixels. While
this would be doable in an NES game, to work with their limited
cartridge size it wasn’t uncommon for developers to shrink down the
proportions of the character sprite. A top-of-my-head example would be Space Harrier, to wit:
NES games use sprites composed of
8x8 pixel tiles, which is what I tried to go for. Let’s just fudge
it by a pixel or so and say NES style Felix is 16x24 pixels here. Figuring out these kind of graphical cutbacks is way interesting to me!